The talk introduces the audience to the pipeline required to build an animation movie, revealing the industrial process behind the creative outcome. The talk covers the necessary steps in building assets for animation and the tools used in each step. The presenter then discusses the software used in the animation industry with a focus on the increasing adoption of open-source software such as Python, FFMpeg, and Blender. The audience is introduced to open-source pipeline tools such as the production tracker, asset manager, and render manager and how they factor into the animation production process. The presenter concludes by discussing the emergence of a fully open-source pipeline for animation movie production.