In this talk at the FOSDEM conference, the speaker, Akash Deepadhar, discusses the state of gaming on Linux distributions. He talks about how gaming on Linux has become popular, but there are still several challenges that need to be addressed. He mentions the fragmentation of Linux distributions, the lack of telemetry and metrics to understand usage and performance, and the inconvenience of configuring games on Linux. He suggests several ways to improve the situation, including implementing open telemetry, prioritizing user feedback, improving usability, and providing standard workflows. He also highlights the benefits of supporting early access games and using tools like Proton. Overall, he emphasizes the need to make gaming on Linux more convenient and performant in order to attract more users and encourage game developers to support the platform.